#include "foundation.h"
#include "AbstractAI.h"
#include <vector>
#include "State.h"

void StateBasedAI::PerformTurn(Player &player){
	/*State c = new State;
	switch(c)
	{
	case '1':
		//exitFurthestPiece();
	case '2':
		//trampolineLowestPiece();
	case '3':
		//prepareToTrampoline();
	case '4':
		//moveToHighestStack();
	case '5':
		//moveRandom();
	case '6':
		//moveOpponent();
	default: //state 7: move piece in highest stack forward
		//moveForward();
	
	}*/
}